In 2018, we founded the UX Content Collective and launched our flagship Fundamentals of UX Writing course. It began with the idea that this course would prepare people for a job in the market. The design was that it would teach people everything they needed to know.
But since 2018, UX writing and content design has changed. And so we’re changing our curriculum standards.
Sure, AI has changed things. But that’s just the top of the list. Many job descriptions in 2018 didn’t have the types of requirements that many roles today take for granted. The expectations for UX writers and content designers have significantly increased.
New tools, concepts like systems thinking, accessibility and localization, and yes, AI, are all things UX writers and content designers need to have by default.
We believe baseline expectations for what a UX writer needs are now higher – so we’re changing our curriculum to match.
How has the UX writing market changed from 2018 to 2026?
Over the past 8 years, we’ve taught thousands of people, and we speak to content designers and hiring managers directly nearly every week.
We conduct extensive research on what the industry expects from UX writers now at a baseline expectation. Here’s what industry leaders and hiring managers have told us:
- UX writers need to understand product ecosystems as a whole, and not just the screens in front of them.
- Working directly in design files alongside designers is the default, not a bonus skill
- Content has to scale. You’re not hired to write a screen, you’re hired to make content work across hundreds of them.
- The systems already exist: style guides, terminology standards, design system patterns. Writers are expected to operate inside them from day one.
- Accessibility is a baseline skill, not a specialty.
- Your work needs to connect to outcomes. Being a good writer isn’t enough if you can’t say what your content achieved.
- AI requires judgment: directing it, evaluating its output, and writing the documentation that governs what it produces.
If you’ve been working in the industry for a while, you probably recognize these as defaults. But in 2018, when we first launched Fundamentals of UX writing, that wasn’t the case at all.
So, we did a little comparison.
We dug up nine real job ads for UX writing roles from 2018, the year we launched our first course: Pinterest, NerdWallet, LinkedIn, Credit Karma, Google, Clover, OfferUp, TransferWise (now Wise), and the UK’s Government Digital Service.
Then we compared them against Ademola Adepoju’s open dataset of 100 content design postings from 2026, running the same text analysis across both.
Obviously, this isn’t meant to be a scientific analysis, but we’re using it here to illustrate our point.
- Design file expectations are new. Not one 2018 ad names a design tool, not even Sketch. Figma now appears in 29 of 100 postings.
- So is scale. “Scalable” or “at scale”: zero 2018 ads, 33 of 100 now.
- Systems thinking is about governance. The 2018 ads asked writers to create the infrastructure (“we’re a young team looking to build a robust style guide”). The 2026 ones assume it exists and expect you to govern it.
- Accessibility made the biggest jump in the dataset. Bigger than AI. One 2018 ad treats it as a discipline, and it’s the UK government. Now it appears in 59 of 100 postings.
- Measurement went from optional to expected. In 2018, one ad asked anyone to evaluate their impact. Impact language now runs through the majority of postings.
- AI went from zero to half of job ads. This is the least surprising, as generative AI only showed up in 2022. But now it’s everywhere.
We constantly ask ourselves whether our curriculum prepares students for the real UX writing job market. The honest answer, by early this year, was: not quite. So we’ve changed it.
A new set of standards
We’ve added bits and pieces of new curriculum where relevant, like accessibility and localization, along with AI. But things have changed so dramatically we wanted to rebuild from the ground-up.
That meant deciding what to keep and what to add. Here’s what we decided:
What we’ve kept or expanded
The craft of UX writing
This skill is expected, and every job ad takes it for granted. You need to understand how user interfaces work, how to write for them, and how to use your own judgment (not a machine’s) to separate good from bad. We’re also adding more detail on how people read interfaces, hierarchy, and more. This includes writing guidelines and patterns for all component types.
Voice and tone
This is still foundational, and even more important. You can’t maintain a product’s voice at scale until you can define one, and being able to describe your voice in a way machines “understand” is critical, so we’ve added more guidance here.
Collaboration
Our existing curriculum already has detailed lessons on collaboration, critique, and understand how you fit in a team’s workflow, along with how to present and defend your rationale.
The final project
Editing real content across a full product flow has always been the heart of our assessment, because it’s the closest thing to the actual job. However, we’ve added more requirements.
What we’ve changed, and why
Style documentation written for machines as well as people
The course teaches style guides the way modern teams need them: as living documents built from content patterns, precise rules with reasoning and worked examples, maintained as the product changes, and structured so that both a new teammate and a machine can apply them.
AI as an expected skill
Previously, we’ve added AI lessons to the course, but it’s clear by now these tools are industry standard and can’t be compartmentalized. AI is a tool you use all the time and design for. Now, it’s woven through all units and lessons as a supporting tool (to match how it’s used in. We teach you to bring the judgment AI can’t: you decide what good looks like, direct the tools, evaluate what they produce, and write the documentation that governs their output. Throughout the course, you’ll use AI as a fast, fallible collaborator whose work you’re always responsible for.
A full unit on content in systems
Systems language is in the majority of job postings, and it’s now entry-level territory: naming, terminology, information architecture, how content lives inside design system, and how those systems connect to machines. We expand this to talk about understanding language as objects and concepts within a larger product framework.
Working in many design tools as the default
No 2018 ad named a design tool; Figma is now in a third of postings. We already used Figma as the default for our final project, and that will continue, but we’ll add other elements of AI too.
Accessibility expanded
Our current course features lessons in accessibility, but now every component lesson carries its own accessibility rules, plus dedicated depth on cognitive accessibility, screen readers, and current WCAG standards.
Evaluation as a named skill
Most content designers spend more time inheriting screens than creating them. We spend time focusing on evaluating existing content (particularly within legacy infrastructure) and auditing at scale.
Testing and validation
The new version adds to existing lessons with more usability testing information, lighter methods, behavioural data, and the judgment to interpret what users say.
New skills for a new age
We think these skills form the baseline for the industry. Any entry-level UX writer should ought to learn these at a minimum, and that’s what qualified means in 2026.
That’s a good thing. It means our discipline is changing with the times. In 2018, companies couldn’t agree on what to call this job, and now they’re asking for systems thinking, accessibility, and measurable outcomes – because they’ve come to believe content work is systematic, consequential, and measurable. Nobody asks more of a role they don’t value.
The new version launches September 1, 2026
The rebuilt Fundamentals of UX Writing launches September 1, 2026. It’s the same price: US $1200. But if you preorder before launch, you’ll get 25% off – so US $900 – and we’ll include our Technical Foundations course for no extra cost.
Preorder now and you’ll start on day one with everything above: the systems unit, the machine-readable style guide work, the expanded accessibility and testing material, and a final project that mirrors the job as it’s actually hired for in 2026.
Any questions? Let us know at help@uxcontent.com.